Update 1.2.0


Hey there, sorry for this update taking so long.
Unfortunately, due to the spaghetti code that is the Risen Dead Source Code, Gameplay Modifiers have not been included in this update.

Fortunately though everything else has been included.

This update makes the game more enjoyable to play and forces you to manage your resources.

(Note: this update was so big, we were pushed 2 major numbers up.)

- Tweaked/overhauled (Colt Revolver, Sawed Off Shotgun, Machete, Axe)

- Nerfed Colt Revolver Damage (50 --> 35)

- Reduced the required xp for every level beyond level 1

- Buffed Sawed off Shotgun Damage (45 --> 75)

- Buffed Magnum Revolver Damage (15 --> 35)

- Nerfed Magnum Revolver Reload Time (5 --> 2)

- Buffed Colt Revolver Reload Time (1 --> 7)

- Fixed Rust Rate going into negatives if Low Rust Rate ability was given

- Buffed Axe damage (25 --> 50)

- Buffed Axe crit multiplier (1.2 --> 5)

- Increased Crit Stamina Penalty for Axe (15 --> 50)

- Other more balancing changes were made

- Tweaked Axe Animation

- Fixed Grammatical Errors

- Fixed Credits

- Added Idle Sounds for Zombies

- Changed grass, tree, bushes color to look more "dead"

- Zombie have peripheral vision

- Fixed Condition giving more Damage

- Added a way to see how much condition reduces the damage

- Added a way to get more Stamina

- Fixed Journal Bug

- Rewrote some parts of the journal

- Removed String from Fishing Rod recipe

- Removed Radiation

- All negative traits from items that included radiation will damage the player 5hp (except for cooked fish)

- Made some locations in game more interesting to look at

- Added new Item

- Fixed Crafting Table not properly removing items

- Fixed using some Items not properly reloading the UI

- Fixed no messages from the player showing up when using an item when not needed

- Replaced RadPills Recipe with Pills Of Life Recipe

- Added a way to increase maxHealth

- Updated License Attribution

- Changed Visible Version number to be (Major.Minor.Patch)

- Zombies will now despawn after 2 minutes, if they are not visible and are not in combat with the player

- Zombies now have different sizes depending on their type

- Tanky Zombies HP have been buffed (200 --> 300)

- Sunny Zombies Speed have been buffed (13 --> 17)

- Changed "E - Loot" to "E - Search"

- Cars no longer give Ammo

- Fixed Drinking Dirty Water would freeze the game

- Fixed Waypoints not being set correctly

- Added Tips while sleeping

- Increase sleeping time (2 --> 3)

- Drinking Dirty Water will now hurt the player

- Added new Combat Music that will only play during a horde

- Every type of zombie had their damage buffed

- On Hard Mode (or Hardcore), Zombies will gain more HP every day (max: 50 bonus hp)

- Everything with a random chance is now truly randomized

- Lowered the Max Amount of Extra Ammo for every single firearm you can carry

That is quite a lot,  but this is probably going to be the final update for Risen Dead.
Unless there is a huge bug I don't know about, the game will stay in this state.

Also if you downloaded patches for this game, I would recommend deleting them as they might cause bugs that I have already fixed or cause the game to crash.

(Mac should be released in a week or two, but Linux is having export problems.)

Anyways, goodbye and Thank you for reading and playing Risen Dead.

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