Hit Responses & Balance: Patch 1.0d
TIME COWBOY Demo » Devlog
Damn.
Welcome back again, didn't think I'd be dropping a new patch so soon.
But due to new feedback, I decided to update the game again.
Either way, here's the changelog:
TIME COWBOY Demo v1.0d - Reduced Shotgun Damage Distribution (Divided by 7 -> Divided 4) - Added optional Damage Numbers - Added Enemy flashing Red when hurt - Screen flashes white when Enemy dies - Increased trigger for Big Fella Spawn in Level 8 - Added option to toggle Revolver Spinning - Increased Mister Milton HP on Yellowbelly (5000 -> 5250) - Increased 6 Shot 3 Shot for Revolver to 8 shot 3 Shot - Added Bullet Trails (Disabled by Default) - Death Animations are no longer delayed - Enemies turn Red on Death and return to normal after animation - Game now scales on Fullscreen (still capped to 640x480) - Enemies now have a lock-on cue - 8 shot 3 shot now requires you to be moving to activate - Fixed a bug relating to equipping weapons - Reimplemented Milton no gravity bug - Resized the Level Finish Results
Thank you for reading and hopefully this is the true last patch for now.
Files
[Windows] [Vulkan] TIME COWBOY Demo 1.0d 110 MB
19 days ago
[Linux] [Vulkan] TIME COWBOY Demo 1.0d 104 MB
19 days ago
[Windows] [OpenGL] TIME COWBOY Demo 1.0d 110 MB
19 days ago
[Linux] [OpenGL] TIME COWBOY Demo 1.0d 104 MB
19 days ago
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TIME COWBOY Demo
Fast, loud, and stuck in time. Shoot everything.
Status | In development |
Author | carlosfruitcup |
Genre | Action, Shooter |
Tags | Fast-Paced, FPS, Funny, Movement Shooter, Retro, Time Travel, Western, Wild West |
Accessibility | Subtitles, Configurable controls |
More posts
- Demo OST Out on Bandcamp!1 day ago
- Patch 1.0c22 days ago
- Patch 1.0b25 days ago
- TIME COWBOY Demo is out!31 days ago
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