Hit Responses & Balance: Patch 1.0d


Damn.

Welcome back again, didn't think I'd be dropping a new patch so soon.
But due to new feedback, I decided to update the game again.
Either way, here's the changelog:

TIME COWBOY Demo v1.0d
- Reduced Shotgun Damage Distribution (Divided by 7 -> Divided 4)
- Added optional Damage Numbers
- Added Enemy flashing Red when hurt
- Screen flashes white when Enemy dies
- Increased trigger for Big Fella Spawn in Level 8
- Added option to toggle Revolver Spinning
- Increased Mister Milton HP on Yellowbelly (5000 -> 5250)
- Increased 6 Shot 3 Shot for Revolver to 8 shot 3 Shot
- Added Bullet Trails (Disabled by Default)
- Death Animations are no longer delayed
- Enemies turn Red on Death and return to normal after animation
- Game now scales on Fullscreen (still capped to 640x480)
- Enemies now have a lock-on cue
- 8 shot 3 shot now requires you to be moving to activate
- Fixed a bug relating to equipping weapons
- Reimplemented Milton no gravity bug
- Resized the Level Finish Results

Thank you for reading and hopefully this is the true last patch for now.

Files

[Windows] [Vulkan] TIME COWBOY Demo 1.0d 110 MB
19 days ago
[Linux] [Vulkan] TIME COWBOY Demo 1.0d 104 MB
19 days ago
[Windows] [OpenGL] TIME COWBOY Demo 1.0d 110 MB
19 days ago
[Linux] [OpenGL] TIME COWBOY Demo 1.0d 104 MB
19 days ago

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